Why VR and AR in the Learning sector?
As a learning method, virtual reality offers higher retention rates in specific contexts. Common benefits include customisable environments and tasks that are impractical or impossible in real life. The high degree of novelty VR also increases engagement and motivation dramatically. When integrated correctly, a design based on gamification and video games help balance the difficulty, and persuade users to take on new challenges.
Augmented reality helps us understand new things about the real world, adding information and interactability to real-world objects and locations. Regardless of technology, digitalised learning enables data to be collected and evaluated. Additionally, machine learning finds patterns among participants or evaluates performances in completely new ways.
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VR training increases the motivation and attention of participants. It is great for procedures that must be tried out - not just read about.
All data about participants and their performance is digitised. Gather and leverage this data to better compare, evaluate and help employees or students.
A cornerstone of gamification is tailoring the exercise to the individual learners and their progress; and allow a consistent increase in difficulty, depending on their needs.
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LEARNING & DEVELOPMENT Cases
Reseach paper | “Privacy Preserving Image-Based Localization” (Speciale, Pablo, 2019) via Computer Vision Foundation (CVF.com)