“Everybody wants to try it, both young and old people. At first, people are a bit hesitant and don’t really know what it is. But we have only received positive feedback, and people think it’s a lot of fun." Jim Jensen, Hammel Neurocenter
EFFECTIVE AND ENGAGING EXERCISES
Hammel Neurocenter rehabilitates patients, but initially the patients’ routine exercises weren’t that engaging, and might even be painful to execute. In an effort to bring motivation and engagement into the process, Kanda paired up with Hammel Neurocenter to create VRiAT: Virtual Rehabilitation intensive Arm Training. The virtual rehabilitation not only gave patients a fun way to do their crucial exercises, but it also distracted them from the pain and yielded a positive response from all participants.
GAMIFICATION AT ITS CORE
The project combines virtual reality with Microsoft Kinect, which detects body and hand movements, so that we could leverage the entirety of the patients’ movements for the exercises. A unique case of virtual reality in healthcare, VRiAT is made with engagement in mind, and employs video game mechanics (i.e. gamification), for a captivating and stimulating experience.