Today we're seen a tremendous increase of business' being interested in VR, corresponding with a high increase of quality in design resources. One thing I've noticed is that most of this content focuses on heuristics and guidelines. In my professional opinion, such frameworks fail to demonstrate the relation between VR applications and the specific use contexts.
If you are an industry person with an interest in virtual reality (VR) it can be daunting to figure out which headsets on the market that suits you the best. At Kanda, we get to try many different VR headsets but over the time we have developed a soft spot for the Oculus Quest and so has our customers. This article covers some of its the pros and cons and provides you with insight on whether to use it in your business case.
We just received a new and interesting piece of hardware; a Dreamoc HD3.2 from Realfiction. It is described as a Holographic 3D Display that displays an illusion of virtual content being placed in a physical space. If you are in doubt what is meant by a holographic display think of the scene from Star Wars where Princess Leia asks for help from Obi-Wan through a holographic message.