Games for Learning: The Room

For this article we are going to look at a series of games call The Room and how this can inspire a novel way of presenting instructions.

It is essentially a Japanese puzzlebox game where you zoom in on various items in a room and interact with them. 

The_Room_Kanda_Digitalization_Game

The challenge of the game is to find the part of the puzzlebox that can be activated using the pieces and areas you currently have access to.

This game mechanic is surprisingly engaging and is great to play together with your kids.

If we look at this through a professional lens, the interesting part is how this can form the basis for work instructions. Within the Augmented- and Mixed-Reality space there is a large focus on enabling better communication and guidance between a frontline worker and a more experienced backend supporter. But this approach requires a good connection onsite and it still involves 2 employees. Depending on the challenges and how often the problems arises, a work instruction can sometimes be the best solution to the problem. 

And no one reads the work instructions unless all else has failed. 

However with the approach and visual style that The Room has, we find that it can be motivating and interesting enough that this can entice people to pick it up earlier in the process. 

The ability to have a visual step by step guide to exploring an item and the sequence required to restart, stop or maintain it, gives the ability to use the work instructions more fluently in the day to day work.

A maintenance procedure is often focused around a single machine and a specific sequence for performing it. So this approach can be used in surprisingly diverse set of use-cases.

As a bonus they have just announced that they are also releasing a VR version.

The Room VR Trailer


Kristian Emil Andreasen
Chief Executive Officer